Age/Gender: 22, Male
Location: Australia
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Flash Reviews: 111
Music Reviews: 5
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All Flash Reviews
111 Reviews | 30 w/ Responses
Overall a good game, but could have used a lot of polish. Little things like difficulty in selecting menu items, new items not automatically being equipped, long starting travel time, bad voice acting, the ads coming right over gameplay, some bad English in the descriptions, or even the thrust not having a turn off button.
Like I said, it's a good game and anything that copies Escape Velocity so much can't be bad - but all the niggling little problems added up to a frustrating experience.
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I love the music, really catchy. And the visuals were engaging - it's been a while since I've watched a flash movie through twice.
The message of the video though... I think you have the wrong idea about the police. Unless you're a criminal. There was a time where scepticism needed to be preached, but now videos like this I think have gone a step too far in the other direction.
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A wonderfully pure idea.
I hope one day, either you or someone will remake this in a really professional and proper comic book style.
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The first half of my playing experience sounded like this:
"Until the smiley moves? Moves somewhere in particular? Get smiley to the end of what? What am I meant to be doing? CLICK + SPACE KEY to grow? Do you mean SHIFT + CLICK to grow?"
The second half of my playing experience, once I watched some of the walk-through for clues sounded like this:
"That faint white square is where I'm meant to be going? It looks just like the background! No, there has to be more to it than that. Okay, so this game is easy. Really easy. Like there isn't actually a challenge. I know these games are supposed to be time wasters, but..."
So there's been a growing school of thought amongst Flash Game designers that games have to centre around some Unique Game Mechanic. Unfortunately this game proves that unique core mechanics, while helpful, are not enough. It's like a movie with good CGI, but without a story.
I'm not saying games need story, they all have different needs. This one needed a mixture of a sharper learning curve, better instructions, smarter level design, and more game elements. And, you know, story never hurts. Never. Even if it's just getting a Golden Idol down safely like in Totem Destroyer. That's something relatable, rather than abstract - like a smiling hexagonal.
The only puzzle this game has to offer is how to play the damn thing. How's that for feedback? Sorry Nick.
Good luck with your zombie game.
Author's Response:
you just wrote an essay that had lots of words but lacked a point, good job!
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The graphics were a delight
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This deserved much higher than a 3.8 - here's why I think it scored low.
I think calling it a 'demo reel' worked against you in the end. Saying Demo Reel prepares people for a polished and professional showcase. I strongly believe if you had have called it 'Animation Practice' or 'Muckin' around in Flash' or something like that, you could have easily scored well above 4.
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This is a great joke link.
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My main complaint is that it's near impossible to guess both where and when the ball is going to go in. Every jump is more of an educated guess than a skilful move.
I'd almost add a little hovering circle showing 'where' the ball is going to land, and then have the ball flying through the air indicating the 'when'. Just an idea.
Looking beyond that unfortunately central flaw, the rest of the game is excellent. Polished and smart.
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The joke is simply pulled straight from Monty Python, so no points for originality. Some people awarded you points for effort, but I don't think this Flash even earns that.
What does this Flash do that a YouTube clip of the actual joke doesn't do much better?
I'll give you two points for at least having good taste in comedy.
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Really well done. I applaud your rare ability to not take the easy way out. A very rare ability.
The only non-positive comment I have is that I would have preferred it to actually loop. I could have watched it all day! Could have been the coolest screen saver ever made.
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